book chapter · Advances in educational technologies and instructional design book series
The purpose of the study reported on in this chapter is exploring the pedagogical capabilities of educators at a university in Namibia to develop the 21st century skills of undergraduate tertiary students within a digital learning environment. Against the background of navigating computer science education in the 21st century, the chapter will discuss e.g., self-directed learning, game- and problem-based learning, as well as blended and online teaching and learning. One of the objectives of the study centers on developing a framework around the fully online learning community model and different types of learning.
This page summarises published work. The authoritative version sits with the publisher.
DOI: 10.4018/979-8-3693-1066-3.ch001
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