MARATTO

article · The Egyptian Journal of Neurology Psychiatry and Neurosurgery

Callous unemotional traits and self-regulation in adolescents with gaming disorder

2026Open accessFayoum University

Abstract

Abstract Background Video games have become a primary source of entertainment for adolescents worldwide due to the widespread integration of digital technology into daily life. Excessive gaming has emerged as a public health concern, as poor control over gaming behavior may lead to negative psychological and behavioral outcomes. This study aimed to assess gaming disorder among adolescents and examine its relationship with callous–unemotional (CU) traits and self-regulation. Adolescents were assessed using the Inventory of Callous–Unemotional Traits (ICU), the Self-Regulation Questionnaire (SRQ), and the Game Addiction Scale for Adolescents (GAD) to measure CU traits, self-regulation capacity, and video game addiction, respectively. Results Video game addiction scores indicated a moderate level of addictive tendencies (59.84 ± 21.17), with salience and relapse being the most prominent dimensions. Participants demonstrated generally adequate self-regulation (207.82 ± 25.11). CU traits were expressed at a moderate level overall (29.09 ± 8.66), with the unemotional dimension showing the highest scores. Significant negative correlations were found between gaming-related withdrawal and conflict with the self-regulation domain of formulating a plan. Total CU traits were positively correlated with all dimensions of video game addiction (r = 0.216 – 0.457, p < 0.01). Conclusions Callous–unemotional traits are significantly associated with video game addiction among adolescents. Regarding self-regulation, only formulating a plan was negatively correlated with conflict and withdrawal dimension of gaming addiction. Regression analysis identified callousness as a significant positive predictor of video game addiction.

Research topics

  • Impact of Technology on Adolescents
  • Bullying, Victimization, and Aggression
  • Gambling Behavior and Treatments

Sustainable Development Goals

Read the original research

This page summarises published work. The authoritative version sits with the publisher.

DOI: 10.1186/s41983-026-01162-9

Is something wrong with this record? Report it or request removal.

Discussion

Discuss this research

Have you built on this work, tried to replicate it, or seen it applied in practice? Share what you know. Verified researchers and MARATTO™ domain experts can open a discussion, and any member can reply. Contributions are reviewed before they appear.

No discussion yet. Open the first thread.